Difference between revisions of "Osiris/API/TriggerUnregisterForPlayers"
From Divinity Engine Wiki
(Event triggers are automatically registered for all characters) |
(Link page explaining event triggers) |
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===== Notes ===== | ===== Notes ===== | ||
* If you unregister a trigger for a character while the character was inside the trigger and the trigger was previously registered for that character, a [[Osiris/API/CharacterLeftTrigger|CharacterLeftTrigger]] event will be thrown. | * If you unregister a trigger for a character while the character was inside the trigger and the trigger was previously registered for that character, a [[Osiris/API/CharacterLeftTrigger|CharacterLeftTrigger]] event will be thrown. | ||
− | * Event triggers are automatically registered for all characters by the engine and should not be manually registered/unregistered. | + | * [[Entity_types|Event]] triggers are automatically registered for all characters by the engine and should not be manually registered/unregistered. |
===== See Also ===== | ===== See Also ===== | ||
* [[Osiris/API/CharacterEnteredTrigger|CharacterEnteredTrigger]] | * [[Osiris/API/CharacterEnteredTrigger|CharacterEnteredTrigger]] |
Revision as of 15:18, 14 October 2017
Full Definition(s)
- call TriggerUnregisterForPlayers((TRIGGERGUID)_Trigger)
Description
Stops CharacterEnteredTrigger events from being thrown whenever a player character enters _Trigger.
Return Values
- None
Notes
- If you unregister a trigger for a character while the character was inside the trigger and the trigger was previously registered for that character, a CharacterLeftTrigger event will be thrown.
- Event triggers are automatically registered for all characters by the engine and should not be manually registered/unregistered.