Osiris/API/SetOnStage: Difference between revisions
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By default, all objects are on stage. When an object is set off-stage, | By default, all objects are on stage. When an object is set off-stage, | ||
* it becomes inactive: none of its behaviour scripts will run; | * it becomes inactive: none of its reactions or scriptframes in behaviour scripts will run; | ||
* it becomes invisible and cannot be interacted with by anything or anyone. | * it will ''still'' receive events; | ||
* it becomes invisible and cannot be interacted with by anything or anyone using game mechanics (combat, surfaces, ...) | |||
===== Notes ===== | ===== Notes ===== |
Revision as of 19:11, 21 September 2017
Full Definition(s)
- call SetOnStage((GUIDSTRING)_Object, (INTEGER)_OnStage)
Description
Depending on whether _OnStage is 0 or 1, sets _Object either off-stage or on-stage. Object can be a character or an item.
By default, all objects are on stage. When an object is set off-stage,
- it becomes inactive: none of its reactions or scriptframes in behaviour scripts will run;
- it will still receive events;
- it becomes invisible and cannot be interacted with by anything or anyone using game mechanics (combat, surfaces, ...)
Notes
- /