Difference between revisions of "Osiris/API/CharacterMakePlayer"
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Turns NPC '''_TargetCharacter''' into a player-controlled character. The character will be assigned to the same user as the one controlling '''_OwnerCharacter''', and will appear in the portrait list after '''_OwnerCharacter'''. | Turns NPC '''_TargetCharacter''' into a player-controlled character. The character will be assigned to the same user as the one controlling '''_OwnerCharacter''', and will appear in the portrait list after '''_OwnerCharacter'''. | ||
− | If '''_OwnerCharacter''' is '''''NULL_00000000-0000-0000-0000-000000000000''''', the character will be assigned to the host user. | + | If '''_OwnerCharacter''' is '''''NULL_00000000-0000-0000-0000-000000000000''''', the character will be assigned to the host user (and hence this function will behave identical to [[Osiris/API/CharacterRecruitCharacter|CharacterRecruitCharacter]]). |
===== Notes ===== | ===== Notes ===== |
Revision as of 19:52, 15 August 2017
Full Definition(s)
- call CharacterMakePlayer([in](CHARACTERGUID)_TargetCharacter,[in](CHARACTERGUID)_OwnerCharacter)
Description
Turns NPC _TargetCharacter into a player-controlled character. The character will be assigned to the same user as the one controlling _OwnerCharacter, and will appear in the portrait list after _OwnerCharacter.
If _OwnerCharacter is NULL_00000000-0000-0000-0000-000000000000, the character will be assigned to the host user (and hence this function will behave identical to CharacterRecruitCharacter).
Notes
- /