Difference between revisions of "Osiris/API/CharacterAssignToUser"
From Divinity Engine Wiki
m (Link to API page that explains what a user is) |
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* call '''CharacterAssignToUser'''('''''[in]'''(INTEGER)'''''_UserID''','''''[in]'''(CHARACTERGUID)'''''_Character''') | * call '''CharacterAssignToUser'''('''''[in]'''(INTEGER)'''''_UserID''','''''[in]'''(CHARACTERGUID)'''''_Character''') | ||
===== Description ===== | ===== Description ===== | ||
− | Assigns control over the player-controlled character '''_Character''' to the user with ID '''_UserID'''. | + | Assigns control over the player-controlled character '''_Character''' to the [[Osiris/API/CharacterGetReservedUserID|user]] with ID '''_UserID'''. |
===== Notes ===== | ===== Notes ===== | ||
* UserIDs are volatile: they can change at any time, in particular when loading a saved game, or when someone disconnects and reconnects. Never store this value in a database. Only use it immediately after requesting it, within the same frame. | * UserIDs are volatile: they can change at any time, in particular when loading a saved game, or when someone disconnects and reconnects. Never store this value in a database. Only use it immediately after requesting it, within the same frame. |
Revision as of 12:50, 28 November 2017
Full Definition(s)
- call CharacterAssignToUser([in](INTEGER)_UserID,[in](CHARACTERGUID)_Character)
Description
Assigns control over the player-controlled character _Character to the user with ID _UserID.
Notes
- UserIDs are volatile: they can change at any time, in particular when loading a saved game, or when someone disconnects and reconnects. Never store this value in a database. Only use it immediately after requesting it, within the same frame.