Osiris/API/PlaySound: Difference between revisions
		
		
		
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|  (Documented PlaySound) |  (PointSoundTriggers don't work either for PlaySound) | ||
| (One intermediate revision by the same user not shown) | |||
| Line 4: | Line 4: | ||
| Plays the sound whose [[Content_browser|resource name]] equals '''_SoundEvent''' at '''_Object''''s location. The sound event resources can be found by right-clicking on the green loudspeaker icon in the resource panel. | Plays the sound whose [[Content_browser|resource name]] equals '''_SoundEvent''' at '''_Object''''s location. The sound event resources can be found by right-clicking on the green loudspeaker icon in the resource panel. | ||
| ===== Notes ===== | ===== Notes ===== | ||
| * '''_Object''' must be a character,  | * '''_Object''' must be a character or item. In particular, passing triggers, including PointSoundTriggers, will not do anything.   | ||
| * If '''_Object''' is [[Osiris/API/SetOnStage|off-stage]] when this routine is called, no sound will be played. | * If '''_Object''' is [[Osiris/API/SetOnStage|off-stage]] when this routine is called, no sound will be played. | ||
| ===== See Also ===== | ===== See Also ===== | ||
| * / | * / | ||
| [[Category:Osiris Calls]] | [[Category:Osiris Calls|PlaySound]] | ||
Latest revision as of 16:11, 25 February 2018
Full Definition(s)
- call PlaySound((GUIDSTRING)_Object, (STRING)_SoundEvent)
Description
Plays the sound whose resource name equals _SoundEvent at _Object's location. The sound event resources can be found by right-clicking on the green loudspeaker icon in the resource panel.
Notes
- _Object must be a character or item. In particular, passing triggers, including PointSoundTriggers, will not do anything.
- If _Object is off-stage when this routine is called, no sound will be played.
See Also
- /