Difference between revisions of "Osiris/API/CharacterGetReservedUserID"

From Divinity Engine Wiki
Jump to: navigation, search
m
m
 
(6 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
===== Full Definition(s) =====
 
===== Full Definition(s) =====
* call '''CharacterGetReservedUserID'''('''''[in]'''(CHARACTERGUID)'''''_Character''','''''[out]'''(INTEGER)'''''_User''')
+
* query '''CharacterGetReservedUserID'''('''''[in]'''(CHARACTERGUID)'''''_Character''', '''''[out]'''(INTEGER)'''''_User''')
 
===== Description =====
 
===== Description =====
 
Returns the ID of the user that controls '''_Character''' in '''_User'''.
 
Returns the ID of the user that controls '''_Character''' in '''_User'''.
 +
===== Return Values =====
 +
* '''Success/Failure''': Fails if '''_Character''' does not exist or is NULL.
 +
* '''_User''': The user ID of the player to which '''_Character''' is assigned. If it is not assigned to anyone, the special value '''-65536''' is returned.
 
===== Notes =====
 
===== Notes =====
* UserIDs are volatile: they can change at any time, in particular when loading a saved game, or when someone disconnects and reconnects. Never store this value in a database. Only use it immediately after requesting it, within the same frame.
+
* "Users" are the game term for human players in the game. Every client that connects to the game, including the one that started the host game, gets assigned a User ID.
 +
* User IDs are volatile: they can change at any time, in particular when loading a saved game, or when someone disconnects and reconnects. Never store this value in a database. Only use it immediately after requesting it, within the same frame. If you need a persistent identifier for a user (or rather, user profile), pass the result of this query to [[Osiris/API/GetUserProfileID|GetUserProfileID]].
 
===== See Also =====
 
===== See Also =====
 
* [[Osiris/API/CharacterAssignToUser|CharacterAssignToUser]]
 
* [[Osiris/API/CharacterAssignToUser|CharacterAssignToUser]]
 
* [[Osiris/API/CharacterMakePlayer|CharacterMakePlayer]]
 
* [[Osiris/API/CharacterMakePlayer|CharacterMakePlayer]]
 
* [[Osiris/API/CharacterRecruitCharacter|CharacterRecruitCharacter]]
 
* [[Osiris/API/CharacterRecruitCharacter|CharacterRecruitCharacter]]
 +
* [[Osiris/API/GetUserProfileID|GetUserProfileID]]
 
   
 
   
[[Category:Osiris Calls]]
+
[[Category:Osiris Queries|CharacterGetReservedUserID]]

Latest revision as of 21:12, 24 January 2019

Full Definition(s)
  • query CharacterGetReservedUserID([in](CHARACTERGUID)_Character, [out](INTEGER)_User)
Description

Returns the ID of the user that controls _Character in _User.

Return Values
  • Success/Failure: Fails if _Character does not exist or is NULL.
  • _User: The user ID of the player to which _Character is assigned. If it is not assigned to anyone, the special value -65536 is returned.
Notes
  • "Users" are the game term for human players in the game. Every client that connects to the game, including the one that started the host game, gets assigned a User ID.
  • User IDs are volatile: they can change at any time, in particular when loading a saved game, or when someone disconnects and reconnects. Never store this value in a database. Only use it immediately after requesting it, within the same frame. If you need a persistent identifier for a user (or rather, user profile), pass the result of this query to GetUserProfileID.
See Also