Difference between revisions of "Osiris/API/CharacterMakePlayer"
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===== Full Definition(s) ===== | ===== Full Definition(s) ===== | ||
− | * call '''CharacterMakePlayer'''(''(CHARACTERGUID)'''''_TargetCharacter''',''(CHARACTERGUID)'''''_OwnerCharacter''') | + | * call '''CharacterMakePlayer'''(''(CHARACTERGUID)'''''_TargetCharacter''', ''(CHARACTERGUID)'''''_OwnerCharacter''') |
===== Description ===== | ===== Description ===== | ||
Turns NPC '''_TargetCharacter''' into a player-controlled character. The character will be assigned to the same user as the one controlling '''_OwnerCharacter''', and will appear in the portrait list after '''_OwnerCharacter'''. | Turns NPC '''_TargetCharacter''' into a player-controlled character. The character will be assigned to the same user as the one controlling '''_OwnerCharacter''', and will appear in the portrait list after '''_OwnerCharacter'''. | ||
+ | |||
+ | If '''_OwnerCharacter''' is '''''NULL_00000000-0000-0000-0000-000000000000''''', the character will be assigned to the host user (and hence this function will behave identical to [[Osiris/API/CharacterRecruitCharacter|CharacterRecruitCharacter]]). | ||
+ | |||
===== Notes ===== | ===== Notes ===== | ||
* / | * / | ||
===== See Also ===== | ===== See Also ===== | ||
+ | * [[Osiris/API/CharacterAssignToUser|CharacterAssignToUser]] | ||
+ | * [[Osiris/API/CharacterGetReservedUserID|CharacterGetReservedUserID]] | ||
+ | * [[Osiris/API/CharacterMakeNPC|CharacterMakeNPC]] | ||
* [[Osiris/API/CharacterRecruitCharacter|CharacterRecruitCharacter]] | * [[Osiris/API/CharacterRecruitCharacter|CharacterRecruitCharacter]] | ||
− | + | * [[Osiris/API/CharacterReservedUserIDChanged|CharacterReservedUserIDChanged]] | |
− | [[Category:Osiris Calls]] | + | |
+ | [[Category:Osiris Calls|CharacterMakePlayer]] |
Latest revision as of 16:16, 19 December 2017
Full Definition(s)
- call CharacterMakePlayer((CHARACTERGUID)_TargetCharacter, (CHARACTERGUID)_OwnerCharacter)
Description
Turns NPC _TargetCharacter into a player-controlled character. The character will be assigned to the same user as the one controlling _OwnerCharacter, and will appear in the portrait list after _OwnerCharacter.
If _OwnerCharacter is NULL_00000000-0000-0000-0000-000000000000, the character will be assigned to the host user (and hence this function will behave identical to CharacterRecruitCharacter).
Notes
- /