Difference between revisions of "Osiris/API/CharacterEnteredRegion"
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* For characters statically placed in a level using the editor, this event is thrown only once when the level is first entered. It is not thrown again when loading save games from within that level. '''''TODO''''': check what happens if the players are teleported out of a level and then back into it (never done in DivinityOrigins mod). | * For characters statically placed in a level using the editor, this event is thrown only once when the level is first entered. It is not thrown again when loading save games from within that level. '''''TODO''''': check what happens if the players are teleported out of a level and then back into it (never done in DivinityOrigins mod). | ||
===== See Also ===== | ===== See Also ===== | ||
− | * / | + | * [[Osiris/API/CharacterCreateAtPosition|CharacterCreateAtPosition]] |
+ | * [[Osiris/API/CharacterCreateAtPositionOutOfSightTo|CharacterCreateAtPositionOutOfSightTo]] | ||
+ | * [[Osiris/API/TemporaryCharacterCreateAtPosition|TemporaryCharacterCreateAtPosition]] | ||
+ | * [[Osiris/API/TemporaryCharacterCreateAtPositionOutOfSightTo|TemporaryCharacterCreateAtPositionOutOfSightTo]] | ||
+ | * [[Osiris/API/TemporaryCharacterCreateAtTrigger|TemporaryCharacterCreateAtTrigger]] | ||
[[Category:Osiris Events|CharacterEnteredRegion]] | [[Category:Osiris Events|CharacterEnteredRegion]] |
Latest revision as of 22:53, 30 March 2019
Full Definition(s)
- event CharacterEnteredRegion((CHARACTERGUID)_Character, (STRING)_Region)
Description
Thrown when a character enters a level because it was placed there in the editor, it was teleported there via script, or it was created/spawned there via script.
Parameters
- _Character: the character that entered the level/region
- _Region: the name of the level/region (as entered in the Levelname property of the Level -> Edit Level Data... menu entry in the editor.
Notes
- For characters statically placed in a level using the editor, this event is thrown only once when the level is first entered. It is not thrown again when loading save games from within that level. TODO: check what happens if the players are teleported out of a level and then back into it (never done in DivinityOrigins mod).