Osiris/API/SetVisible: Difference between revisions
		
		
		
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* call '''SetVisible'''(''(GUIDSTRING)'''''_Object''', ''(INTEGER)'''''_Bool''')  | * call '''SetVisible'''(''(GUIDSTRING)'''''_Object''', ''(INTEGER)'''''_Bool''')  | ||
===== Description =====  | ===== Description =====  | ||
Makes   | Makes '''_Object''' invisible if '''_Bool''' is '''0''', or visible if it is '''1'''. '''_Object''' can be a character or an item.  | ||
===== Notes =====  | ===== Notes =====  | ||
* This is not the same as applying the INVISIBLE status. The character isn't visible, but gets no specific status.   | * This is not the same as [[Osiris/API/ApplyStatus|applying]] the '''INVISIBLE''' status. The character isn't visible on-screen, but gets no specific status. The engine simply hides them on screen.  | ||
* Characters who are made invisible in this way have their physics disabled (i.e., they will not block arrow shots nor sight). They still occupy room on the AI-grid though,   | * Characters who are made invisible in this way have their physics disabled (i.e., they will not block arrow shots nor sight). They still occupy room on the AI-grid though, can still be hit with area-of-effect skills and surfaces, and will still be visible as far as the engine is concerned (e.g. they will still trigger [[Osiris/API/CharacterSawCharacter|CharacterSawCharacter]] events).  | ||
===== See Also =====  | ===== See Also =====  | ||
* [[Osiris/API/CharacterSetDetached|CharacterSetDetached]]  | |||
* [[Osiris/API/SetOnStage|SetOnStage]]  | * [[Osiris/API/SetOnStage|SetOnStage]]  | ||
[[Category:Osiris Calls]]  | [[Category:Osiris Calls|SetVisible]]  | ||
Latest revision as of 19:03, 14 March 2018
Full Definition(s)
- call SetVisible((GUIDSTRING)_Object, (INTEGER)_Bool)
 
Description
Makes _Object invisible if _Bool is 0, or visible if it is 1. _Object can be a character or an item.
Notes
- This is not the same as applying the INVISIBLE status. The character isn't visible on-screen, but gets no specific status. The engine simply hides them on screen.
 - Characters who are made invisible in this way have their physics disabled (i.e., they will not block arrow shots nor sight). They still occupy room on the AI-grid though, can still be hit with area-of-effect skills and surfaces, and will still be visible as far as the engine is concerned (e.g. they will still trigger CharacterSawCharacter events).