Difference between revisions of "Osiris/Shared/DB TriggerSendsSpotEvents"

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(Documented DB_TriggerSendsSpotEvents)
 
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===== Full Definition(s) =====
 
===== Full Definition(s) =====
 
* '''DB_TriggerSendsSpotEvents'''(''(TIGGERGUID)'''''_Trigger''')
 
* '''DB_TriggerSendsSpotEvents'''(''(TIGGERGUID)'''''_Trigger''')
* '''DB_Event_CharacterDisappearedInSpotTrigger'''(''(CHARACTERGUID)'''''_Player''', ''(TRIGGERGUID)'''''_Trigger'')
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* '''DB_Event_CharacterAppearedInSpotTrigger'''(''(CHARACTERGUID)'''''_Player''', ''(TRIGGERGUID)'''''_Trigger''')
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* '''DB_Event_CharacterDisappearedInSpotTrigger'''(''(CHARACTERGUID)'''''_Player''', ''(TRIGGERGUID)'''''_Trigger''')
 
===== Description =====
 
===== Description =====
'''DB_TriggerSendsSpotEvents''' [[Osiris/Shared/ProcTriggerRegisterForPlayers|registers]] '''_Trigger''' for all players. Whenever a player enters such a trigger and they do not have the '''INVISIBLE''' status and they are not sneaking, a '''DB_Event_CharacterDisappearedInSpotTrigger''' fact will be defined with this '''_Trigger''' and the '''_Player'''.
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'''DB_TriggerSendsSpotEvents''' [[Osiris/Shared/ProcTriggerRegisterForPlayers|registers]] '''_Trigger''' for all players.
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Whenever a player enters such a trigger and they do not have the '''INVISIBLE''' status and they are not sneaking, or they lose the invisible/sneaking status while inside such a trigger, a '''DB_Event_CharacterAppearedInSpotTrigger''' fact will be defined with this '''_Player''' and the '''_Trigger'''.
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Similarly, when a player leaves such a trigger while not invisible/sneaking, or becomes invisible/starts sneaking while inside such a trigger, a '''DB_Event_CharacterDisappearedInSpotTrigger''' fact will be defined with this '''_Player''' and '''_Trigger'''.
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===== Notes =====
 
===== Notes =====
* If a player enters such a trigger while invisible or sneaking and then becomes visible while still inside, the '''DB_Event_CharacterDisappearedInSpotTrigger''' fact will be defined at that moment.
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* The '''DB_Event_CharacterAppearedInSpotTrigger''' and '''DB_Event_CharacterDisappearedInSpotTrigger''' facts are immediately undefined after they have been defined, so that the next such event can be caught as well (redefining an existing database fact would not throw a new event).
 
===== See Also =====
 
===== See Also =====
 
* [[Osiris/API/CharacterEnteredTrigger|CharacterEnteredTrigger]]
 
* [[Osiris/API/CharacterEnteredTrigger|CharacterEnteredTrigger]]
 
* [[Osiris/API/CharacterLeftTrigger|CharacterLeftTrigger]]
 
* [[Osiris/API/CharacterLeftTrigger|CharacterLeftTrigger]]
 
* [[Osiris/API/TriggerRegisterForPlayers|TriggerRegisterForPlayers]]
 
* [[Osiris/API/TriggerRegisterForPlayers|TriggerRegisterForPlayers]]
* helper [[Osiris/Shared/ProcTriggerRegisterForPlayers|ProcTriggerRegisterForPlayers]]
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* Helper [[Osiris/Shared/DB_InRegion|DB_InRegion]]
* helper [[Osiris/Shared/DB_InRegion|DB_InRegion]]
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* Helper [[Osiris/Shared/ProcTriggerRegisterForPlayers|ProcTriggerRegisterForPlayers]]
  
 
[[Category:Osiris Shared Mod Helpers|TriggerSendsSpotEvents]]
 
[[Category:Osiris Shared Mod Helpers|TriggerSendsSpotEvents]]

Latest revision as of 22:33, 7 February 2018

Full Definition(s)
  • DB_TriggerSendsSpotEvents((TIGGERGUID)_Trigger)
  • DB_Event_CharacterAppearedInSpotTrigger((CHARACTERGUID)_Player, (TRIGGERGUID)_Trigger)
  • DB_Event_CharacterDisappearedInSpotTrigger((CHARACTERGUID)_Player, (TRIGGERGUID)_Trigger)
Description

DB_TriggerSendsSpotEvents registers _Trigger for all players.

Whenever a player enters such a trigger and they do not have the INVISIBLE status and they are not sneaking, or they lose the invisible/sneaking status while inside such a trigger, a DB_Event_CharacterAppearedInSpotTrigger fact will be defined with this _Player and the _Trigger.

Similarly, when a player leaves such a trigger while not invisible/sneaking, or becomes invisible/starts sneaking while inside such a trigger, a DB_Event_CharacterDisappearedInSpotTrigger fact will be defined with this _Player and _Trigger.

Notes
  • The DB_Event_CharacterAppearedInSpotTrigger and DB_Event_CharacterDisappearedInSpotTrigger facts are immediately undefined after they have been defined, so that the next such event can be caught as well (redefining an existing database fact would not throw a new event).
See Also