Difference between revisions of "Osiris/API/CharacterMoveTo"
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* call '''CharacterMoveTo'''(''(CHARACTERGUID)'''''_Character''', ''(GUIDSTRING)'''''_Target''', ''(INTEGER)'''''_Running''', ''(STRING)'''''_Event''', ''(INTEGER)'''''_IncreaseSpeed''') | * call '''CharacterMoveTo'''(''(CHARACTERGUID)'''''_Character''', ''(GUIDSTRING)'''''_Target''', ''(INTEGER)'''''_Running''', ''(STRING)'''''_Event''', ''(INTEGER)'''''_IncreaseSpeed''') | ||
===== Description ===== | ===== Description ===== | ||
− | Causes '''_Character''' to start moving to '''_Target''', either walking or running depending on whether '''_Running''' is '''0''' or '''1'''. Once '''_Character''' has arrived at its destination, the event '''_Event''' will raised for '''_Character'''. If '''_IncreaseSpeed''' is '''1''', '''_Character''' will starting moving increasingly faster the longer it has been moving. | + | Causes '''_Character''' to start moving to '''_Target''', either walking or running depending on whether '''_Running''' is '''0''' or '''1'''. Once '''_Character''' has arrived at its destination, the event '''_Event''' will be raised for '''_Character'''. If '''_IncreaseSpeed''' is '''1''', '''_Character''' will starting moving increasingly faster the longer it has been moving. |
===== Notes ===== | ===== Notes ===== | ||
* If '''_Target''' is unreachable, '''_Character''' may teleport there. | * If '''_Target''' is unreachable, '''_Character''' may teleport there. |
Revision as of 14:53, 21 December 2017
Full Definition(s)
- call CharacterMoveTo((CHARACTERGUID)_Character, (GUIDSTRING)_Target, (INTEGER)_Running, (STRING)_Event, (INTEGER)_IncreaseSpeed)
Description
Causes _Character to start moving to _Target, either walking or running depending on whether _Running is 0 or 1. Once _Character has arrived at its destination, the event _Event will be raised for _Character. If _IncreaseSpeed is 1, _Character will starting moving increasingly faster the longer it has been moving.
Notes
- If _Target is unreachable, _Character may teleport there.
- _Character will not participate in combats while it is moving.
- If a player starts a conversation with _Character, _Character will not stop and just keep moving.
- Use ProcCharacterMoveTo to avoid the problems mentioned above and several others, except for not participating in combat.
- Use ProcStateManagerCharacterMoveTo if you also want the character to join combats it encounters on its way.
See Also
- StoryEvent
- Helper ProcCharacterMoveTo
- Helper ProcStateManagerCharacterMoveTo