Osiris/API/CharacterAssignToUser: Difference between revisions
		
		
		
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| * This routine does nothing if '''_Character''' is '''NULL''', if it's not a player-controlled character, or if it is already assigned to the user with ID '''_UserID'''. | * This routine does nothing if '''_Character''' is '''NULL''', if it's not a player-controlled character, or if it is already assigned to the user with ID '''_UserID'''. | ||
| * Characters can also be assigned to users by the game engine itself when they connect to a game or when someone else disconnects. | * Characters can also be assigned to users by the game engine itself when they connect to a game or when someone else disconnects. | ||
| ===== See Also ===== | ===== See Also ===== | ||
| * [[Osiris/API/CharacterGetReservedUserID|CharacterGetReservedUserID]] | * [[Osiris/API/CharacterGetReservedUserID|CharacterGetReservedUserID]] | ||
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| * [[Osiris/API/CharacterReservedUserIDChanged|CharacterReservedUserIDChanged]] | * [[Osiris/API/CharacterReservedUserIDChanged|CharacterReservedUserIDChanged]] | ||
| [[Category:Osiris Calls]] | [[Category:Osiris Calls|CharacterAssignToUser]] | ||
Latest revision as of 15:13, 19 December 2017
Full Definition(s)
- call CharacterAssignToUser((INTEGER)_UserID, (CHARACTERGUID)_Character)
Description
Assigns control over the player-controlled character _Character to the user with ID _UserID. The character will also be moved to the new user's party.
Notes
- This routine does nothing if _Character is NULL, if it's not a player-controlled character, or if it is already assigned to the user with ID _UserID.
- Characters can also be assigned to users by the game engine itself when they connect to a game or when someone else disconnects.