Osiris/API/CharacterAssignToUser: Difference between revisions
		
		
		
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| ===== Full Definition(s) ===== | ===== Full Definition(s) ===== | ||
| * call '''CharacterAssignToUser'''( | * call '''CharacterAssignToUser'''(''(INTEGER)'''''_UserID''', ''(CHARACTERGUID)'''''_Character''') | ||
| ===== Description ===== | ===== Description ===== | ||
| Assigns control over the player-controlled character '''_Character''' to the [[Osiris/API/CharacterGetReservedUserID|user]] with ID '''_UserID'''. | Assigns control over the [[Osiris/API/CharacterIsPlayer|player-controlled character]] '''_Character''' to the [[Osiris/API/CharacterGetReservedUserID|user]] with ID '''_UserID'''. The character will also be moved to the new user's [[Osiris/API/AddToParty|party]]. | ||
| ===== Notes ===== | ===== Notes ===== | ||
| *  | * This routine does nothing if '''_Character''' is '''NULL''', if it's not a player-controlled character, or if it is already assigned to the user with ID '''_UserID'''. | ||
| * Characters can also be assigned to users by the game engine itself when they connect to a game or when someone else disconnects. | |||
| ===== See Also ===== | ===== See Also ===== | ||
| * [[Osiris/API/CharacterGetReservedUserID|CharacterGetReservedUserID]] | * [[Osiris/API/CharacterGetReservedUserID|CharacterGetReservedUserID]] | ||
| * [[Osiris/API/CharacterMakeNPC|CharacterMakeNPC]] | |||
| * [[Osiris/API/CharacterMakePlayer|CharacterMakePlayer]] | * [[Osiris/API/CharacterMakePlayer|CharacterMakePlayer]] | ||
| * [[Osiris/API/CharacterRecruitCharacter|CharacterRecruitCharacter]] | * [[Osiris/API/CharacterRecruitCharacter|CharacterRecruitCharacter]] | ||
| * [[Osiris/API/CharacterReservedUserIDChanged|CharacterReservedUserIDChanged]] | |||
| [[Category:Osiris Calls]] | |||
| [[Category:Osiris Calls|CharacterAssignToUser]] | |||
Latest revision as of 15:13, 19 December 2017
Full Definition(s)
- call CharacterAssignToUser((INTEGER)_UserID, (CHARACTERGUID)_Character)
Description
Assigns control over the player-controlled character _Character to the user with ID _UserID. The character will also be moved to the new user's party.
Notes
- This routine does nothing if _Character is NULL, if it's not a player-controlled character, or if it is already assigned to the user with ID _UserID.
- Characters can also be assigned to users by the game engine itself when they connect to a game or when someone else disconnects.