Difference between revisions of "Frequently Asked Questions"

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(32px How do I import custom models/animations/...?)
 
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Please direct any new questions issues there and we'll solve them or incorporate answers here.
 
Please direct any new questions issues there and we'll solve them or incorporate answers here.
  
== [[File:LarianLogo_Icon.png|32px]] How do I get started? ==
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__FORCETOC__
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= [[File:LarianLogo_Icon.png|32px]] The Divinity Engine 2 crashes on loading a project! =
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Getting errors in the line of "Failed to open file ....Base.lsb"?<br />
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The Engine needs extra data, next to the game. Be sure to enable and download this DLC pack as explained in the [[Setup: Editor Steam|Setup Guide]].
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= [[File:LarianLogo_Icon.png|32px]] How do I get started? =
  
 
The [[My_first...|My first... Guides by Larian]] offer some basic tutorials on the base concepts of the game.<br />
 
The [[My_first...|My first... Guides by Larian]] offer some basic tutorials on the base concepts of the game.<br />
 
We have a wealth of community guides available in the [[Community guides | Community Guides]] section. Specifically the [[Community:_Getting_Started|Getting started guides by the community]] can help you out a lot.
 
We have a wealth of community guides available in the [[Community guides | Community Guides]] section. Specifically the [[Community:_Getting_Started|Getting started guides by the community]] can help you out a lot.
  
== [[File:LarianLogo_Icon.png|32px]] I only get a black screen when looking at my map in game! ==
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= [[File:LarianLogo_Icon.png|32px]] What about mods in multiplayer? =
** [http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=611952#Post611952 Check your AI grid and possibly player character]
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The host determines the mod setup. Anyone who joins will automatically download missing mods before loading into the game.<br />
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We do recommend you tell your multiplayer friends about your extra mods, to avoid them having to download everything directly via your connection with them instead of from the Steam Workshop or a different portal.
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= [[File:LarianLogo_Icon.png|32px]] I only get a black screen when looking at my map in game! =
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1. You need to generate AI/Vision/Material information. The [[AI grid panel]] is used for generating information concerning AI (where characters can walk), Materials (sounds of the painted terrain layers) and Vision (where characters can see or not). If vision information in particular is not available, you won't see anything. And if AI information is not generated, you won't be able to move to anywhere where you can see. Place a Start or AI Seeder [[Triggers|Trigger]] from the [[Root template panel]] anywhere in your level and press the "Full Generate" button in the AI Grid Panel.  
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{| class="wikitable"
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|-
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|For more information on the AI/Material/Vision system itself, look here: [[AI grid panel]]
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|-
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|}
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2. Do you have a player character? In-engine you should get a dummy. If that's not the case, you can place a character from the [[Root template panel]] and set the "Player" value to true. You'll know you have a player in game mode, if you have his portrait on the left side. If so, just double click on it to be sure it is selected and you see its skill bar.
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= [[File:LarianLogo_Icon.png|32px]] How do I add something to the main campaign? =
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[[Modding:_The_main_campaign|This Guide]] will help you! In short:<br />
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# [[My first: Add-on|Create an add-on project]] that loads data from Story and targets Story. You'll need to load the data to get the original levels.
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# When opening a level, press the "Show inherited levels" button in the top right of the [[Level browser]]. This will show you all levels from loaded data (Story in this case).
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# Open the level you want to edit. When putting something on the Fort Joy beach, you'd be opening the level called: Fort Joy (FJ_FortJoy_Main).
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# Mod like crazy and save. A supply box, for example, would be:
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## Place a crate [[Templates explanation|Root Template]] from the [[Root template panel|Root Template Panel]].
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## Edit its items and/or treasure properties.
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###Items are assigned by hand, mainly just for specific story things you need in there.
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###Treasure is a stat entry from the [[Stats editor]]. It generates loot randomly within an assigned set of variables, but we have several options already available to you as you'll see when opening the property.
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# Enable the add-on in game in the mod menu, as shown [[My first: Add-on|here]].
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= [[File:LarianLogo_Icon.png|32px]] Where are the terrain materials? =
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Materials (for terrain, effects, etc.) are resources and hence accessible via the [[Content browser | Resource Manager]].<br />
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Material resources we created specifically for terrain painting are in the Shared folder of the resource manager and all start with "TR_" in their name.
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= [[File:LarianLogo_Icon.png|32px]] How do I import custom models/animations/...? =
  
== [[File:LarianLogo_Icon.png|32px]] How do I add something to the main campaign? ==
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For all you talented modelers/animators/... we provide a Maya export tool. This allows you to export your creations from Maya to the required formats for the engine.
** [http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=612264#Post612264 Make an add-on]
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Information on how to find and install the export tool can be found in the [[Setup:_Maya_Exporter | Maya Setup Guide]].<br />
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If you're looking for information on how to use the exporter and import into the Engine, be sure to check out the [[Modding:_Maya_Exporter | Maya Exporter Guide]] and the related [[Videos | Export/Import Video]].

Latest revision as of 12:54, 12 December 2017

We read everything!
Our main platform for collecting modding feedback is the Forum.
Please direct any new questions issues there and we'll solve them or incorporate answers here.


LarianLogo Icon.png The Divinity Engine 2 crashes on loading a project!

Getting errors in the line of "Failed to open file ....Base.lsb"?
The Engine needs extra data, next to the game. Be sure to enable and download this DLC pack as explained in the Setup Guide.

LarianLogo Icon.png How do I get started?

The My first... Guides by Larian offer some basic tutorials on the base concepts of the game.
We have a wealth of community guides available in the Community Guides section. Specifically the Getting started guides by the community can help you out a lot.

LarianLogo Icon.png What about mods in multiplayer?

The host determines the mod setup. Anyone who joins will automatically download missing mods before loading into the game.
We do recommend you tell your multiplayer friends about your extra mods, to avoid them having to download everything directly via your connection with them instead of from the Steam Workshop or a different portal.

LarianLogo Icon.png I only get a black screen when looking at my map in game!

1. You need to generate AI/Vision/Material information. The AI grid panel is used for generating information concerning AI (where characters can walk), Materials (sounds of the painted terrain layers) and Vision (where characters can see or not). If vision information in particular is not available, you won't see anything. And if AI information is not generated, you won't be able to move to anywhere where you can see. Place a Start or AI Seeder Trigger from the Root template panel anywhere in your level and press the "Full Generate" button in the AI Grid Panel.

For more information on the AI/Material/Vision system itself, look here: AI grid panel

2. Do you have a player character? In-engine you should get a dummy. If that's not the case, you can place a character from the Root template panel and set the "Player" value to true. You'll know you have a player in game mode, if you have his portrait on the left side. If so, just double click on it to be sure it is selected and you see its skill bar.

LarianLogo Icon.png How do I add something to the main campaign?

This Guide will help you! In short:

  1. Create an add-on project that loads data from Story and targets Story. You'll need to load the data to get the original levels.
  2. When opening a level, press the "Show inherited levels" button in the top right of the Level browser. This will show you all levels from loaded data (Story in this case).
  3. Open the level you want to edit. When putting something on the Fort Joy beach, you'd be opening the level called: Fort Joy (FJ_FortJoy_Main).
  4. Mod like crazy and save. A supply box, for example, would be:
    1. Place a crate Root Template from the Root Template Panel.
    2. Edit its items and/or treasure properties.
      1. Items are assigned by hand, mainly just for specific story things you need in there.
      2. Treasure is a stat entry from the Stats editor. It generates loot randomly within an assigned set of variables, but we have several options already available to you as you'll see when opening the property.
  5. Enable the add-on in game in the mod menu, as shown here.

LarianLogo Icon.png Where are the terrain materials?

Materials (for terrain, effects, etc.) are resources and hence accessible via the Resource Manager.
Material resources we created specifically for terrain painting are in the Shared folder of the resource manager and all start with "TR_" in their name.

LarianLogo Icon.png How do I import custom models/animations/...?

For all you talented modelers/animators/... we provide a Maya export tool. This allows you to export your creations from Maya to the required formats for the engine. Information on how to find and install the export tool can be found in the Maya Setup Guide.
If you're looking for information on how to use the exporter and import into the Engine, be sure to check out the Maya Exporter Guide and the related Export/Import Video.