Difference between revisions of "Osiris/API/AddToParty"

From Divinity Engine Wiki
Jump to: navigation, search
m
m
Line 7: Line 7:
 
* All characters from a single user are always in the same party.
 
* All characters from a single user are always in the same party.
 
===== See Also =====
 
===== See Also =====
 +
* [[Osiris/API/CharacterAddToParty|CharacterAddToParty]]
 
* [[Osiris/API/CharacterAddToPlayerCharacter|CharacterAddToPlayerCharacter]]
 
* [[Osiris/API/CharacterAddToPlayerCharacter|CharacterAddToPlayerCharacter]]
* [[Osiris/API/CharacterAddToCharacter|CharacterAddToCharacter]]
 
 
* [[Osiris/API/CharacterIsPartyMember|CharacterIsPartyMember]]
 
* [[Osiris/API/CharacterIsPartyMember|CharacterIsPartyMember]]
 
* [[Osiris/API/CharacterIsInPartyWith|CharacterIsInPartyWith]]
 
* [[Osiris/API/CharacterIsInPartyWith|CharacterIsInPartyWith]]

Revision as of 21:55, 28 November 2017

Full Definition(s)
  • call AddToParty((INTEGER)_Source, (INTEGER)_Target)
Description

Adds the characters controlled by the user with User ID _Source to the party to which the user with User ID _Target belongs.

Notes
  • A party is a group of all characters controlled by one or more users. By default, all users are in the same party. Players can split parties by right-clicking on a character controlled by another user and selecting "Kick from party". From script, you can create multiple parties using some of the APIs mentioned below.
  • All characters from a single user are always in the same party.
See Also