Difference between revisions of "Osiris/API/CharacterGetReservedUserID"

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m (CharacterGetReservedUserID is a query, not a call)
m (Mention that GetUserProfileID|GetUserProfileID can be used to get persistent identifiers for player)
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===== Notes =====
 
===== Notes =====
 
* "Users" are the game term for human players in the game. Every client that connects to the game, including the one that started the host game, gets assigned a User ID.
 
* "Users" are the game term for human players in the game. Every client that connects to the game, including the one that started the host game, gets assigned a User ID.
* User IDs are volatile: they can change at any time, in particular when loading a saved game, or when someone disconnects and reconnects. Never store this value in a database. Only use it immediately after requesting it, within the same frame.
+
* User IDs are volatile: they can change at any time, in particular when loading a saved game, or when someone disconnects and reconnects. Never store this value in a database. Only use it immediately after requesting it, within the same frame. If you need a persistent identifier for a user (or rather, user profile), pass the result of this query to [[Osiris/API/GetUserProfileID|GetUserProfileID]].
 
===== See Also =====
 
===== See Also =====
 
* [[Osiris/API/CharacterAssignToUser|CharacterAssignToUser]]
 
* [[Osiris/API/CharacterAssignToUser|CharacterAssignToUser]]
* [[Osiris/API/GetUserProfileID|GetUserProfileID]]
 
 
* [[Osiris/API/CharacterMakePlayer|CharacterMakePlayer]]
 
* [[Osiris/API/CharacterMakePlayer|CharacterMakePlayer]]
 
* [[Osiris/API/CharacterRecruitCharacter|CharacterRecruitCharacter]]
 
* [[Osiris/API/CharacterRecruitCharacter|CharacterRecruitCharacter]]
 +
* [[Osiris/API/GetUserProfileID|GetUserProfileID]]
 
   
 
   
 
[[Category:Osiris Queries]]
 
[[Category:Osiris Queries]]

Revision as of 20:12, 28 November 2017

Full Definition(s)
  • query CharacterGetReservedUserID([in](CHARACTERGUID)_Character,[out](INTEGER)_User)
Description

Returns the ID of the user that controls _Character in _User.

Return Values
  • Success/Failure: Fails if _Character does not exist or is NUULL.
  • _User: The user ID of the player to which _Character is assigned. If it is not assigned to anyone, the special value -65536 is returned.
Notes
  • "Users" are the game term for human players in the game. Every client that connects to the game, including the one that started the host game, gets assigned a User ID.
  • User IDs are volatile: they can change at any time, in particular when loading a saved game, or when someone disconnects and reconnects. Never store this value in a database. Only use it immediately after requesting it, within the same frame. If you need a persistent identifier for a user (or rather, user profile), pass the result of this query to GetUserProfileID.
See Also