Difference between revisions of "Osiris/API/CharacterGetReservedUserID"

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m (link GetUserProfileID)
m (CharacterGetReservedUserID is a query, not a call)
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===== Full Definition(s) =====
 
===== Full Definition(s) =====
* call '''CharacterGetReservedUserID'''('''''[in]'''(CHARACTERGUID)'''''_Character''','''''[out]'''(INTEGER)'''''_User''')
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* query '''CharacterGetReservedUserID'''('''''[in]'''(CHARACTERGUID)'''''_Character''','''''[out]'''(INTEGER)'''''_User''')
 
===== Description =====
 
===== Description =====
 
Returns the ID of the user that controls '''_Character''' in '''_User'''.
 
Returns the ID of the user that controls '''_Character''' in '''_User'''.
 +
===== Return Values =====
 +
* '''Success/Failure''': Fails if '''_Character''' does not exist or is NUULL.
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* '''_User''': The user ID of the player to which '''_Character''' is assigned. If it is not assigned to anyone, the special value '''-65536''' is returned.
 
===== Notes =====
 
===== Notes =====
 
* "Users" are the game term for human players in the game. Every client that connects to the game, including the one that started the host game, gets assigned a User ID.
 
* "Users" are the game term for human players in the game. Every client that connects to the game, including the one that started the host game, gets assigned a User ID.
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* [[Osiris/API/CharacterRecruitCharacter|CharacterRecruitCharacter]]
 
* [[Osiris/API/CharacterRecruitCharacter|CharacterRecruitCharacter]]
 
   
 
   
[[Category:Osiris Calls]]
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[[Category:Osiris Queries]]

Revision as of 20:03, 28 November 2017

Full Definition(s)
  • query CharacterGetReservedUserID([in](CHARACTERGUID)_Character,[out](INTEGER)_User)
Description

Returns the ID of the user that controls _Character in _User.

Return Values
  • Success/Failure: Fails if _Character does not exist or is NUULL.
  • _User: The user ID of the player to which _Character is assigned. If it is not assigned to anyone, the special value -65536 is returned.
Notes
  • "Users" are the game term for human players in the game. Every client that connects to the game, including the one that started the host game, gets assigned a User ID.
  • User IDs are volatile: they can change at any time, in particular when loading a saved game, or when someone disconnects and reconnects. Never store this value in a database. Only use it immediately after requesting it, within the same frame.
See Also