Difference between revisions of "Osiris/API/CharacterGetReservedUserID"
From Divinity Engine Wiki
m (Explain what users are) |
m (link GetUserProfileID) |
||
Line 8: | Line 8: | ||
===== See Also ===== | ===== See Also ===== | ||
* [[Osiris/API/CharacterAssignToUser|CharacterAssignToUser]] | * [[Osiris/API/CharacterAssignToUser|CharacterAssignToUser]] | ||
+ | * [[Osiris/API/GetUserProfileID|GetUserProfileID]] | ||
* [[Osiris/API/CharacterMakePlayer|CharacterMakePlayer]] | * [[Osiris/API/CharacterMakePlayer|CharacterMakePlayer]] | ||
* [[Osiris/API/CharacterRecruitCharacter|CharacterRecruitCharacter]] | * [[Osiris/API/CharacterRecruitCharacter|CharacterRecruitCharacter]] | ||
[[Category:Osiris Calls]] | [[Category:Osiris Calls]] |
Revision as of 20:00, 28 November 2017
Full Definition(s)
- call CharacterGetReservedUserID([in](CHARACTERGUID)_Character,[out](INTEGER)_User)
Description
Returns the ID of the user that controls _Character in _User.
Notes
- "Users" are the game term for human players in the game. Every client that connects to the game, including the one that started the host game, gets assigned a User ID.
- User IDs are volatile: they can change at any time, in particular when loading a saved game, or when someone disconnects and reconnects. Never store this value in a database. Only use it immediately after requesting it, within the same frame.