Difference between revisions of "Osiris/API/CharacterMakePlayer"
From Divinity Engine Wiki
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* [[Osiris/API/CharacterAssignToUser|CharacterAssignToUser]] | * [[Osiris/API/CharacterAssignToUser|CharacterAssignToUser]] | ||
* [[Osiris/API/CharacterGetReservedUserID|CharacterGetReservedUserID]] | * [[Osiris/API/CharacterGetReservedUserID|CharacterGetReservedUserID]] | ||
+ | * [[Osiris/API/CharacterMakeNPC|CharacterMakeNPC]] | ||
* [[Osiris/API/CharacterRecruitCharacter|CharacterRecruitCharacter]] | * [[Osiris/API/CharacterRecruitCharacter|CharacterRecruitCharacter]] | ||
− | + | * [[Osiris/API/CharacterReservedUserIDChanged|CharacterReservedUserIDChanged]] | |
[[Category:Osiris Calls]] | [[Category:Osiris Calls]] |
Revision as of 14:16, 28 November 2017
Full Definition(s)
- call CharacterMakePlayer([in](CHARACTERGUID)_TargetCharacter,[in](CHARACTERGUID)_OwnerCharacter)
Description
Turns NPC _TargetCharacter into a player-controlled character. The character will be assigned to the same user as the one controlling _OwnerCharacter, and will appear in the portrait list after _OwnerCharacter.
If _OwnerCharacter is NULL_00000000-0000-0000-0000-000000000000, the character will be assigned to the host user (and hence this function will behave identical to CharacterRecruitCharacter).
Notes
- /