Osiris/API/CharacterAssignToUser: Difference between revisions
		
		
		
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| m (Link to API page that explains what a user is) | mNo edit summary | ||
| Line 4: | Line 4: | ||
| Assigns control over the player-controlled character '''_Character''' to the [[Osiris/API/CharacterGetReservedUserID|user]] with ID '''_UserID'''. | Assigns control over the player-controlled character '''_Character''' to the [[Osiris/API/CharacterGetReservedUserID|user]] with ID '''_UserID'''. | ||
| ===== Notes ===== | ===== Notes ===== | ||
| *  | * User IDs are volatile: they can change at any time, in particular when loading a saved game, or when someone disconnects and reconnects. Never store this value in a database. Only use it immediately after requesting it, within the same frame. | ||
| ===== See Also ===== | ===== See Also ===== | ||
| * [[Osiris/API/CharacterGetReservedUserID|CharacterGetReservedUserID]] | * [[Osiris/API/CharacterGetReservedUserID|CharacterGetReservedUserID]] | ||
Revision as of 11:50, 28 November 2017
Full Definition(s)
- call CharacterAssignToUser([in](INTEGER)_UserID,[in](CHARACTERGUID)_Character)
Description
Assigns control over the player-controlled character _Character to the user with ID _UserID.
Notes
- User IDs are volatile: they can change at any time, in particular when loading a saved game, or when someone disconnects and reconnects. Never store this value in a database. Only use it immediately after requesting it, within the same frame.