Osiris/API/CharacterAppearOutOfSightToCustom: Difference between revisions
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(Documented CharacterAppearOutOfSightToCustom) |
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Revision as of 11:48, 25 November 2017
Full Definition(s)
- call CharacterAppearOutOfSightToCustom((CHARACTERGUID)_Character, (GUIDSTRING)_Target, (INTEGER)_Angle, (STRING)_Animation, (STRING)_Event)
Description
Same as CharacterAppearOutOfSightTo with _PlaySpawn = 1, except that the specified _Animation will be played when spawning instead of the default spawning animation.
Notes
- Getting the angle right is hard and error-prone. If possible, use CharacterAppearOnTrailOutOfSightToObjectCustom instead.
See Also
- CharacterAppear
- CharacterAppearAt
- CharacterAppearAtCustom
- CharacterAppearAtPosition
- CharacterAppearAtPositionCustom
- CharacterAppearCustom
- CharacterAppearOnTrailOutOfSightTo
- CharacterAppearOnTrailOutOfSightToCustom
- CharacterAppearOnTrailOutOfSightToObject
- CharacterAppearOnTrailOutOfSightToObjectCustom
- CharacterAppearOutOfSightTo
- CharacterAppearOutOfSightToObject
- CharacterAppearOutOfSightToObjectCustom