Osiris/API/CharacterAppearOutOfSightToCustom: Difference between revisions

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(Documented CharacterAppearOutOfSightToCustom)
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Revision as of 11:48, 25 November 2017

Full Definition(s)
  • call CharacterAppearOutOfSightToCustom((CHARACTERGUID)_Character, (GUIDSTRING)_Target, (INTEGER)_Angle, (STRING)_Animation, (STRING)_Event)
Description

Same as CharacterAppearOutOfSightTo with _PlaySpawn = 1, except that the specified _Animation will be played when spawning instead of the default spawning animation.

Notes
See Also