Difference between revisions of "Osiris/API/TriggerRegisterForPlayers"
From Divinity Engine Wiki
(Event triggers are automatically registered for all characters) |
m (Link page explaining event triggers) |
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* None | * None | ||
===== Notes ===== | ===== Notes ===== | ||
− | * Event triggers are automatically registered for all characters by the engine and should not be manually registered/unregistered. | + | * [[Entity_types|Event]] triggers are automatically registered for all characters by the engine and should not be manually registered/unregistered. |
===== See Also ===== | ===== See Also ===== | ||
* [[Osiris/API/CharacterEnteredTrigger|CharacterEnteredTrigger]] | * [[Osiris/API/CharacterEnteredTrigger|CharacterEnteredTrigger]] |
Revision as of 15:18, 14 October 2017
Full Definition(s)
- call TriggerRegisterForPlayers((TRIGGERGUID)_Trigger)
Description
Ensures that whenever a player character enters _Trigger, a CharacterEnteredTrigger event will be thrown for this trigger/character combination.
Return Values
- None
Notes
- Event triggers are automatically registered for all characters by the engine and should not be manually registered/unregistered.