Difference between revisions of "Osiris/API/TriggerUnregisterForCharacter"
From Divinity Engine Wiki
m (fixed stray "*" and removed link to TriggerRegisterForCharacter from note to remove suggestion this does not hold for TriggerRegisterForPlayers) |
(Event triggers are automatically registered for all characters) |
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===== Notes ===== | ===== Notes ===== | ||
* If you unregister a trigger for a character while the character was inside the trigger and the trigger was previously registered for that character, a [[Osiris/API/CharacterLeftTrigger|CharacterLeftTrigger]] event will be thrown. | * If you unregister a trigger for a character while the character was inside the trigger and the trigger was previously registered for that character, a [[Osiris/API/CharacterLeftTrigger|CharacterLeftTrigger]] event will be thrown. | ||
+ | * Event triggers are automatically registered for all characters by the engine and should not be manually registered/unregistered. | ||
===== See Also ===== | ===== See Also ===== | ||
* [[Osiris/API/CharacterEnteredTrigger|CharacterEnteredTrigger]] | * [[Osiris/API/CharacterEnteredTrigger|CharacterEnteredTrigger]] |
Revision as of 15:08, 14 October 2017
Full Definition(s)
- call TriggerUnregisterForCharacter((TRIGGERGUID)_Trigger, (CHARACTERGUID)_Character)
Description
Stops CharacterEnteredTrigger events from being thrown whenever _Character enters _Trigger.
Return Values
- None
Notes
- If you unregister a trigger for a character while the character was inside the trigger and the trigger was previously registered for that character, a CharacterLeftTrigger event will be thrown.
- Event triggers are automatically registered for all characters by the engine and should not be manually registered/unregistered.