Osiris/API/CharacterGetReservedUserID: Difference between revisions
		
		
		
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|  (CharacterGetReservedUserID) | mNo edit summary | ||
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| ===== Full Definition(s) ===== | ===== Full Definition(s) ===== | ||
| * call '''CharacterGetReservedUserID'''('''''[in] | * call '''CharacterGetReservedUserID'''('''''[in]'''(CHARACTERGUID)'''''_Character''','''''[out]'''(INTEGER)'''''_User''') | ||
| ===== Description ===== | ===== Description ===== | ||
| Returns the ID of the user that controls '''_Character''' in '''_User'''. | Returns the ID of the user that controls '''_Character''' in '''_User'''. | ||
Revision as of 10:58, 13 August 2017
Full Definition(s)
- call CharacterGetReservedUserID([in](CHARACTERGUID)_Character,[out](INTEGER)_User)
Description
Returns the ID of the user that controls _Character in _User.
Notes
- UserIDs are volatile: they can change at any time, in particular when loading a saved game, or when someone disconnects and reconnects. Never store this value in a database. Only use it immediately after requesting it, within the same frame.