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Full Definition(s)
  • event ObjectFlagSet((STRING)_FlagName, (GUIDSTRING)_Speaker, (INTEGER)_DialogInstance)

Thrown when the flag _FlagName is set on object _Speaker in the context indicated by _DialogInstance.

  • _FlagName: The flag that is set.
  • _Speaker: The object on which the (character) flag is set.
  • _DialogInstance: If the flag was set using a dialog node, _DialogInstance contains the dialog's instance ID. If the flag was set from story, _DialogInstance will contain whatever was passed as last parameter to ObjectSetFlag. If the flag was set from behaviour script, DialogInstance will be zero.
  • /
See Also