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Full Definition(s)
  • call UserSetFlag((CHARACTERGUID)_Character, (STRING)_Flag, (INTEGER)_DialogInstance)

Sets the flag _Flag on _Character and on every other character controlled by the same user. The _DialogInstance parameter can be examined when catching the corresponding ObjectFlagSet event, but is otherwise unused.

  • This call is equivalent to setting _Flag as an object flag on every character controlled by the same user as _Character, including the triggering of ObjectFlagSet events.
  • Unlike PartySetFlag and unlike UserGetFlag, this call also works if _Character is an NPC (in which case it will set the flag only on that character).
See Also