Difference between revisions of "Osiris/API/SetVarFloat"

From Divinity Engine Wiki
Jump to: navigation, search
(Created page with "===== Full Definition(s) ===== * call '''SetVarFloat'''(''(GUIDSTRING)'''''_Source''', ''(STRING)'''''_VarName''', ''(REAL)'''''_VarValue''') ===== Description ===== Sets the...")
 
Line 10: Line 10:
 
* [[Osiris/API/ClearVarObject|ClearVarObject]]
 
* [[Osiris/API/ClearVarObject|ClearVarObject]]
 
* [[Osiris/API/GetVarInteger|GetVarInteger]]
 
* [[Osiris/API/GetVarInteger|GetVarInteger]]
* [[Osiris/API/SetVarFloat|SetVarInteger]]
+
* [[Osiris/API/SetVarInteger|SetVarInteger]]
 
* [[Osiris/API/GetVarFloat|GetVarFloat]]
 
* [[Osiris/API/GetVarFloat|GetVarFloat]]
 
* [[Osiris/API/GetVarString|GetVarString]]
 
* [[Osiris/API/GetVarString|GetVarString]]

Revision as of 18:47, 20 December 2017

Full Definition(s)
  • call SetVarFloat((GUIDSTRING)_Source, (STRING)_VarName, (REAL)_VarValue)
Description

Sets the value of the variable %<_Varname> to _VarValue, if the variable exists and is of the FLOAT type.

Notes
  • The variable has to be a global variable. The _Varname does not include the prefix % that is used for global variables in behaviourscript. E.g. a variable that is called %Variable in behaviourscript would simply be Variable for the purposes of this call.
See Also