Difference between revisions of "Osiris/API/SetHasDialog"

From Divinity Engine Wiki
Jump to: navigation, search
(Osiris Core APIs)
(No difference)

Revision as of 15:52, 8 August 2017

Full Definition(s)
  • call SetHasDialog((GUIDSTRING)_Speaker,(INTEGER)_Dialog)
Description

If _Dialog is 1, defines that _Speaker can accept dialog requests. I.e., a player can click on the object and a DialogStartRequested event will be sent to Osiris. Specifying 0 for _Dialog disables dialog requests.

Notes
  • If you define a dialog through the DB_Dialogs database, dialog requests are autimatically enabled for the speaker(s).
See Also