Difference between revisions of "Osiris/API/ObjectLeftCombat"

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m (Updated to new combatstarted behaviour)
(reference DB_CombatCharacters/DB_WasInCombat)
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* [[Osiris/API/LeaveCombat|LeaveCombat]]
 
* [[Osiris/API/LeaveCombat|LeaveCombat]]
 
* [[Osiris/API/ObjectEnteredCombat|ObjectEnteredCombat]]
 
* [[Osiris/API/ObjectEnteredCombat|ObjectEnteredCombat]]
+
* Helper [[Osiris/Shared/DB_CombatCharacters|DB_CombatCharacters]]
 +
* Helper [[Osiris/Shared/DB_WasInCombat|DB_WasInCombat]]
 +
 
 
[[Category:Osiris Events]]
 
[[Category:Osiris Events]]

Revision as of 22:04, 14 September 2017

Full Definition(s)
  • event ObjectLeftCombat((GUIDSTRING)_Object, (INTEGER)_CombatID)
Description

Thrown when an object (character or item) leaves a combat.

Parameters
  • _Object: The object that has left the combat
  • _CombatID: A handle that identifies the combat. Should always be > 0.
Notes
  • Reasons why objects may leave combat include the fact that they died/were destroyed, because they got too far from the other participants, or because story forced them to leave.
See Also