Difference between revisions of "Osiris/API/ObjectLeftCombat"

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m (Updated to new combatstarted behaviour)
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===== Parameters =====
 
===== Parameters =====
 
* '''_Object''': The object that has left the combat
 
* '''_Object''': The object that has left the combat
* '''_CombatID''': A handle that identifies the combat. Should always be > 0.
+
* '''_CombatID''': A handle that identifies the combat. Should always be > 0.
 
===== Notes =====
 
===== Notes =====
 
* Reasons why objects may leave combat include the fact that they died/were destroyed, because they got too far from the other participants, or because story forced them to leave.
 
* Reasons why objects may leave combat include the fact that they died/were destroyed, because they got too far from the other participants, or because story forced them to leave.
* An object leaving a combat will result in a new [[Osiris/API/CombatStarted|CombatStarted]] being thrown.
 
 
===== See Also =====
 
===== See Also =====
 
* [[Osiris/API/CombatStarted|CombatStarted]]
 
* [[Osiris/API/CombatStarted|CombatStarted]]
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* [[Osiris/API/LeaveCombat|LeaveCombat]]
 
* [[Osiris/API/ObjectEnteredCombat|ObjectEnteredCombat]]
 
* [[Osiris/API/ObjectEnteredCombat|ObjectEnteredCombat]]
 
   
 
   
 
[[Category:Osiris Events]]
 
[[Category:Osiris Events]]

Revision as of 10:45, 13 September 2017

Full Definition(s)
  • event ObjectLeftCombat((GUIDSTRING)_Object, (INTEGER)_CombatID)
Description

Thrown when an object (character or item) leaves a combat.

Parameters
  • _Object: The object that has left the combat
  • _CombatID: A handle that identifies the combat. Should always be > 0.
Notes
  • Reasons why objects may leave combat include the fact that they died/were destroyed, because they got too far from the other participants, or because story forced them to leave.
See Also