Difference between revisions of "Osiris/API/CharacterSetAnimationOverride"

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(Document SetAnimationOverride)
 
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* An ongoing animation override can be removed by specifying "" as '''_Animation'''.
 
* An ongoing animation override can be removed by specifying "" as '''_Animation'''.
 
* Playing a regular animation, e.g. using [[Osiris/API/PlayAnimation|PlayAnimation]], will also remove an animation override.
 
* Playing a regular animation, e.g. using [[Osiris/API/PlayAnimation|PlayAnimation]], will also remove an animation override.
* Making a character do anything via Osiris, such as [[Osiris/API/CharacterLookAt|looking at] someone/something or moving around, will also remove an animation override. Note that unless [[Osiris/Shared/DB_DoNotFace|specified otherwise]], by default a character will look at any person that starts talking to them.
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* Making a character do anything via Osiris, such as [[Osiris/API/CharacterLookAt|looking at]] someone/something or moving around, will also remove an animation override. Note that unless [[Osiris/Shared/DB_DoNotFace|specified otherwise]], by default a character will look at any person that starts talking to them.
 
* In practice, it is very hard to keep an animation override going for characters that are interacted with. If possible, use a status instead, as these will not be removed so easily.
 
* In practice, it is very hard to keep an animation override going for characters that are interacted with. If possible, use a status instead, as these will not be removed so easily.
 
===== See Also =====
 
===== See Also =====

Revision as of 21:35, 14 October 2017

Full Definition(s)
  • call CharacterSetAnimationOverride((CHARACTERGUID)_Character, (STRING)_Animation)
Description

Starts the looping animation simple name _Animation on _CHARACTER.

Notes
  • An ongoing animation override can be removed by specifying "" as _Animation.
  • Playing a regular animation, e.g. using PlayAnimation, will also remove an animation override.
  • Making a character do anything via Osiris, such as looking at someone/something or moving around, will also remove an animation override. Note that unless specified otherwise, by default a character will look at any person that starts talking to them.
  • In practice, it is very hard to keep an animation override going for characters that are interacted with. If possible, use a status instead, as these will not be removed so easily.
See Also