Osiris/API/CharacterSawCharacter

From Divinity Engine Wiki
Revision as of 11:59, 4 October 2018 by Tinkerer (talk | contribs) (Notes)
Jump to: navigation, search
Full Definition(s)
  • event CharacterSawCharacter((CHARACTERGUID)_Character, (CHARACTERGUID)_OtherCharacter)
Description

Thrown when one _Character sees _OtherCharacter. Note that this event is only thrown if _Character has been registered as an event generator.

Parameters
  • _Character: the character that does the seeing.
  • _OtherCharacter: the character that is seen
Notes
  • By default, only player-controlled characters are event generators. Once you call CharacterCanSee with an NPC as first parameter, an event generator is also registered for this NPC and it will also start throwing CharacterSawCharacter events. This event generator will only work temporarily though, so only rely on these events being thrown for player characters.
  • This call takes sneaking into account
See Also