Osiris/API/DialogStarted
From Divinity Engine Wiki
Full Definition(s)
- event DialogStarted((STRING)_Dialog, (INTEGER)_InstanceID)
Description
Thrown once an interactive dialog has started.
Parameters
- _Dialog: The name of the dialog.
- _InstanceID: Unique identifier for this interactive dialog instance.
Notes
- Automated dialogs will throw an AutomatedDialogStarted event instead.
- If the attempt to start an interactive dialog fails, a DialogRequestFailed event will be thrown instead (see that page for details).
See Also
- AutomatedDialogStarted
- DialogEnded
- DialogRequestFailed
- Helper DB_DialogNPCs
- Helper DB_DialogPlayers
- Helper Proc_StartDialog