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- * query '''Real'''('''''[in]'''(INTEGER)'''''_I''', '''''[out]'''(REAL)'''''_R''') Returns a Real '''_R''' equal in value to the integer '''_I'''.493 bytes (71 words) - 16:41, 19 December 2017
Page text matches
- Things '''do''' what they look like they do in real life: = Real life examples of what people did wrong and why it was wrong =22 KB (4,020 words) - 11:01, 13 October 2017
- In this tutorial we tackle adding real Character Creation to the campaign so that it can be played both within the5 KB (908 words) - 06:01, 31 December 2017
- ...erLaunchIteratorAroundCharacter'''(''(CHARACTERGUID)'''''_Character''', ''(REAL)'''''_Radius''', ''(STRING)'''''_Event''')1 KB (132 words) - 22:43, 20 February 2019
- ...)'''''_Object1''', '''''[in]'''(GUIDSTRING)'''''_Object2''', '''''[out]'''(REAL)'''''_Dist''')661 bytes (85 words) - 16:29, 19 December 2017
- ...''''[out]'''(REAL)'''''_X''', '''''[out]'''(REAL)'''''_Y''', '''''[out]'''(REAL)'''''_Z''')879 bytes (124 words) - 16:30, 19 December 2017
- ..."participating in the turn order of a combat", i.e., not moving around in real time while nearby characters/items are in a combat. It does not mean that t1 KB (178 words) - 20:13, 4 February 2018
- ...ar''', ''(GUIDSTRING)'''''_Destination''', ''(INTEGER)'''''_Running''', ''(REAL)'''''_MaxDist''', ''(STRING)'''''_Event''', ''(STRING)'''''_AfterArrivalSta2 KB (265 words) - 11:09, 13 April 2018
- * call '''FadeToBlack'''(''(CHARACTERGUID)'''''_Character''', ''(REAL)'''''_Seconds''', ''(INTEGER)'''''_ToBlack''', ''(STRING)'''''_FadeID''')1 KB (192 words) - 15:11, 13 September 2018
- Just like humans, dwarves, lizards and elves can't walk trough objects in the real world, they are also not able to do this in the magical world of Rivellon.9 KB (1,642 words) - 13:32, 2 October 2017
- ...ewardSurface(_Reward,(TRIGGERGUID)_Trigger, (STRING)_Type, (REAL)_Radius, (REAL)_Lifetime)5 KB (757 words) - 18:01, 20 September 2017
- ...will temporarily be applied to the game view, so you can see your changes real-time.983 bytes (142 words) - 13:40, 2 October 2017
- ; REAL : A single precision floating point number. Examples: -10.0, -0.1, 0.0, 0.536 KB (5,796 words) - 10:02, 22 February 2019
- In this case, there is no real gain to do this. However, if you need to look up several independent things14 KB (2,374 words) - 10:41, 13 October 2018
- ...IDSTRING)'''''_SourceObject''', ''(REAL)'''''_X''', ''(REAL)'''''_Y''', ''(REAL)'''''_Z''', ''(STRING)'''''_Event''', ''(INTEGER)'''''_TeleportLinkedCharac2 KB (244 words) - 16:28, 1 July 2018
- In a normal game, this is not used because character creation makes a real-time portrait based on the character.<br /> In a normal game, this is not used because henchman creation makes a real-time portrait based on the character.<br />5 KB (834 words) - 10:39, 21 June 2018
- call DialogSetVariableFloat((STRING)_Dialog, (STRING)_Variable, (REAL)_Value)71 KB (12,249 words) - 05:30, 12 June 2018
- ...('''''[in]'''(REAL)'''''_A''', '''''[in]'''(REAL)'''''_B''', '''''[out]'''(REAL)'''''_Result''')550 bytes (71 words) - 16:44, 19 December 2017
- ...('''''[in]'''(REAL)'''''_A''', '''''[in]'''(REAL)'''''_B''', '''''[out]'''(REAL)'''''_Sum''') Returns the sum of real values '''_A''' and '''_B''' as '''_Sum'''.496 bytes (66 words) - 16:45, 19 December 2017
- ...('''''[in]'''(REAL)'''''_A''', '''''[in]'''(REAL)'''''_B''', '''''[out]'''(REAL)'''''_Product''')549 bytes (70 words) - 16:44, 19 December 2017
- ...''[in]'''(REAL)'''''_A''',''''' [in]'''(REAL)'''''_B''',''''' [out]'''''(''REAL'')'''_Quotient''')651 bytes (84 words) - 16:41, 19 December 2017