Osiris/API/CharacterMoveTo

From Divinity Engine Wiki
Revision as of 14:52, 8 August 2017 by Tinkerer (talk | contribs) (Osiris Core APIs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Full Definition(s)
  • call CharacterMoveTo((CHARACTERGUID)_Character, (GUIDSTRING)_Target, (INTEGER)_Running, (STRING)_Event, (INTEGER)_IncreaseSpeed)
Description
 Causes _Character to start moving to _Target, either walking or running depending on whether _Running is 0 or 1. Once _Character has arrived at its destination, the event _Event will raised for _Character. If _IncreaseSpeed is 1, _Character will starting moving increasingly faster the longer it has been moving.
Notes
  • If _Target is unreachable, _Character may teleport there.
  • _Character will not participate in combats while it is moving.
  • If a player starts a conversation with _Character, _Character will not stop and just keep moving.
  • Use ProcCharacterMoveTo to avoid the problems mentioned above and several others, except for not participating in combat.
  • Use ProcStateManagerCharacterMoveTo if you also want the character to join combats it encounters on its way.
See Also