Osiris/API/StartVoiceBark
From Divinity Engine Wiki
Full Definition(s)
- call StartVoiceBark((STRING)_Bark, (CHARACTERGUID)_Source)
Description
Starts a Voicebark named _Bark on the _Source character, selecting an automatic dialogue based on that character's nearby party members.
Notes
- See the Voicebark editor for the specific on how the voicebark selects the AD that will be played.
- In addition to the regular for starting a dialogue, a VoicebarkStarted will be sent if the voicebark succeeds in selecting a fitting dialogue, and VoicebarkFailed otherwise.