Osiris/API/CharacterSetAnimationOverride
From Divinity Engine Wiki
Full Definition(s)
- call CharacterSetAnimationOverride((CHARACTERGUID)_Character, (STRING)_Animation)
Description
Starts the looping animation simple name _Animation on _CHARACTER.
Notes
- An ongoing animation override can be removed by specifying "" as _Animation.
- Playing a regular animation, e.g. using PlayAnimation, will also remove an animation override.
- Making a character do anything via Osiris, such as [[Osiris/API/CharacterLookAt|looking at] someone/something or moving around, will also remove an animation override. Note that unless specified otherwise, by default a character will look at any person that starts talking to them.
- In practice, it is very hard to keep an animation override going for characters that are interacted with. If possible, use a status instead, as these will not be removed so easily.
See Also
- PlayAnimation
- Helper DB_DoNotFace