Triggers

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Revision as of 12:38, 2 October 2017 by Kevin (talk | contribs) (Region Trigger)
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Description

For descriptions of the available trigger types, see Triggers. For trigger visualization options, see View Options.


Triggers

TemplateType Trigger AiSeeder.png Ai Seeder

Ai seeders are points from which the AI navigation mesh is created when generating the AI grid. Make sure to place AI seeders within each self-contained area.


TemplateType Trigger Start.png Start Point

Start point triggers decide where player characters spawn after character creation.


TemplateType Trigger Region.png Region Trigger

Region triggers allow you to associate a name with a particular region of a level. More importantly, they ensure that the camera cannot travel outside this trigger, and that the surroundings are blacked out.


Camera Lock Trigger

Camera lock triggers are similar to region triggers, but only block the camera from moving outside its bounds.


Stats Trigger

A Stats trigger sets the level of characters and items that do not have a level override (-1) within its bounds.


Editing Trigger Shapes

There are 2 ways to edit trigger shapes:


Editing Shape Bounds

EditingShapeBounds.png


Editing Control Points

EditingControlPoints.png


View Options

View Gizmos

The View Gizmos button (Ctrl+L) toggles the visibility of gizmos for all trigger types. To toggle the gizmos for individual trigger types, see View Gizmo Type


View Gizmo Type

ViewTriggerGizmoTypes.png

The Show Gizmo Type submenu allows you to toggle gizmos by trigger type


View Trigger Shapes

ViewTriggerShapes.png

The View Trigger Shapes toggle allows you to toggle visualization of trigger bounds


View Trigger Shapes (Ctrl+T) toggles the visualization of trigger bounds in your level.


TriggerShapes.png

4 triggers visualized: a camera lock trigger (poly trigger), a region trigger (box trigger) and 2 player start triggers with their direction