Osiris/API/DialogStarted
From Divinity Engine Wiki
Full Definition(s)
- event DialogStarted((STRING)_Dialog, (INTEGER)_InstanceID)
Description
Thrown once an interactive dialog has started.
Parameters
- _Dialog: The name of the dialog.
- _InstanceID: Unique identifier for this interactive dialog.
Notes
- Automated dialogs with throw an AutomatedDialogStarted event instead.
- If the attempt to start an interactive dialog fails, a DialogRequestFailed event will be thrown instead