Game Master Mode
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Revision as of 14:30, 25 August 2017 by LarSeb (talk | contribs) (Protected "Game Master Mode" ([Edit=⧼protect-level-larianeditonly⧽] (indefinite) [Move=⧼protect-level-larianeditonly⧽] (indefinite)))
How to
Game Master Panels
- Overview Map, where the Game Master create the world map
- Scenes, where the Game Master create all the places the players will travel
- Stickies, the notes for the Game Master
- Vignettes, the storytelling part
- Monsters & Items, all the usable entities for the Game Master
- Encounter Manager, where the Game Master setup the encounters
- Item Generator, where the Game Master create custom equipment
- Mood Panel, where the Game Master set the ambiance of a scene
- Surface Panel, used by the Game Master to paint surfaces in a scene
- Start Point, used by the Game Master to place a spawning location in a scene for the players
- Game Master Inventory, where the Game Master can put entities he want to use quickly
- Game Master Skills, all the skills in the game to be given to something by the Game Master
- Dice Roll, where the Game Master will be able to ask dice rolls from the player or him/herself
- Pocess Panel, where the Game Master take control or manage an entity
- Manage Panel, where the Game Master can change everything on an entity
- Status Panel, where the Game Master can add or remove status on an entity