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- ...Translated String Key Panel is a panel that allows you to edit Translated string tables, files which map strings to keys (used for localization). == Using the Translated String Key Panel ==4 KB (601 words) - 12:46, 2 October 2017
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- ...ed name is a "translated string" and can be set in the editor's translated string key editor. ...e info on the translated string key editor can be found here: [[Translated string key editor]]3 KB (475 words) - 12:47, 2 October 2017
- * query '''IsGameLevel'''('''''[in]'''(STRING)'''''_LevelName''', '''''[out]'''''(INTEGER)'''_Bool''')839 bytes (103 words) - 17:09, 11 June 2019
- * '''DB_CurrentLevel'''(''(STRING)'''''_LevelName)493 bytes (59 words) - 15:49, 19 December 2017
- * event '''RegionEnded'''(''(String)'''''_LevelName''')508 bytes (61 words) - 15:15, 19 December 2017
- event CharacterEnteredRegion((CHARACTERGUID)_Character, (STRING)_Region) event GameStarted((String)_LevelName, (INTEGER)_IsEditorMode)10 KB (1,461 words) - 14:24, 2 August 2017
- ...'_character''', ''(STRING)'''''_message''', ''(STRING)'''''_choice1''', ''(STRING)'''''_choice2''') With '''_message''', '''_choice1''' and '''_choice2''' being translated string keys.<br />591 bytes (73 words) - 12:53, 28 August 2018
- * call '''CharacterLaunchOsirisOnlyIterator'''(''(STRING)'''''_event''')846 bytes (81 words) - 21:42, 20 February 2019
- * call '''MapMarkerChangeLevel'''(''(STRING)'''''_markerID''', ''(STRING)'''''_newRegionID''')397 bytes (46 words) - 11:22, 28 August 2018
- ...'''(''(CHARACTERGUID)'''''_character''', ''(STRING)'''''_subquestID''', ''(STRING)'''''_parentQuestID''')338 bytes (38 words) - 11:26, 28 August 2018
- * call '''SendArenaNotification'''(''(INTEGER)'''''_notificationType''', ''(STRING)'''''_stringParam''',''(INTEGER)'''''_inNumberOfRounds''') * '''_stringParam''': Translated string key of the message877 bytes (101 words) - 12:51, 28 August 2018
- * call '''UnlockJournalMystery'''(''(CHARACTERGUID)'''''_character''', ''(STRING)'''''_mysteryID''')380 bytes (37 words) - 12:53, 28 August 2018
- * call '''CloseJournalMystery'''(''(CHARACTERGUID)'''''_character''', ''(STRING)'''''_mysteryID''')378 bytes (37 words) - 18:45, 25 May 2019
- ...in the editor and in your data files. You can use the editor's translated string key editor to alter the name in game.</p> ...e info on the translated string key editor can be found here: [[Translated string key editor]]5 KB (864 words) - 10:20, 2 October 2017
- ...Translated String Key Panel is a panel that allows you to edit Translated string tables, files which map strings to keys (used for localization). == Using the Translated String Key Panel ==4 KB (601 words) - 12:46, 2 October 2017
- # Recipe Title Key (translated string key <sup>[4]</sup>) # Recipe Title (readonly; translated string's content <sup>[4]</sup>)6 KB (817 words) - 12:44, 2 October 2017
- ...than your entered value. Checking whether a STRING is smaller than another STRING might not be best idea here. It would work for INT and FLOAT though.</li> Output("Example output with a fixed string '[1]' and an int [2]", _ExampleFixedString, INT:10)10 KB (1,696 words) - 22:07, 3 December 2017
- ...arget''', ''(GUIDSTRING)'''''_Object''', ''(INTEGER)'''''_PlaySpawn''', ''(STRING)'''''_Event''')2 KB (192 words) - 10:00, 26 November 2019
- ...''_Target''', ''(INTEGER)'''''_Angle''', ''(INTEGER)'''''_PlaySpawn''', ''(STRING)'''''_Event''')3 KB (207 words) - 09:59, 26 November 2019
- ...arget''', ''(GUIDSTRING)'''''_Object''', ''(INTEGER)'''''_PlaySpawn''', ''(STRING)'''''_Event''')2 KB (169 words) - 09:55, 26 November 2019
- ...''_Target''', ''(INTEGER)'''''_Angle''', ''(INTEGER)'''''_PlaySpawn''', ''(STRING)'''''_Event''')2 KB (184 words) - 09:54, 26 November 2019