Osiris/API/FadeIn
From Divinity Engine Wiki
Full Definition(s)
- call FadeIn((CHARACTERGUID)_Character, (REAL)_Seconds, (STRING)_FadeID)
Description
Fades in the game screen from either black or white to the normal game display for the user that controls _Character. The fade will last for _Seconds seconds; the longer this time, the slower the fade operation.
When the fade operation has finished, a ClearFadeDone event will be thrown.
Notes
- This call is a more intuitive version of the FadeToBlack call.
- New in DOS2 Patch 5.