Difference between revisions of "Osiris/API/DialogEnded"
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* '''_InstanceID''': Unique identifier for this interactive dialog instance. | * '''_InstanceID''': Unique identifier for this interactive dialog instance. | ||
===== Notes ===== | ===== Notes ===== | ||
− | * Automated dialogs | + | * Automated dialogs will throw an [[Osiris/API/AutomatedDialogEnded|AutomatedDialogEnded]] event instead. |
* Even if the attempt to start an interactive dialog failed and a [[Osiris/API/DialogRequestFailed|DialogRequestFailed]] event was thrown, you will still get a '''DialogEnded''' event as well. | * Even if the attempt to start an interactive dialog failed and a [[Osiris/API/DialogRequestFailed|DialogRequestFailed]] event was thrown, you will still get a '''DialogEnded''' event as well. | ||
* This event is not thrown if [[Osiris/API/StartDialog_Internal|StartDialog_Internal]] returned that it failed to start the dialog. Conversely, if that routine returned success, this event will always be thrown regardless of any subsequent errors. | * This event is not thrown if [[Osiris/API/StartDialog_Internal|StartDialog_Internal]] returned that it failed to start the dialog. Conversely, if that routine returned success, this event will always be thrown regardless of any subsequent errors. | ||
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===== See Also ===== | ===== See Also ===== | ||
* [[Osiris/API/AutomatedDialogEnded|AutomatedDialogEnded]] | * [[Osiris/API/AutomatedDialogEnded|AutomatedDialogEnded]] |
Latest revision as of 10:06, 6 October 2019
Full Definition(s)
- event DialogEnded((STRING)_Dialog, (INTEGER)_InstanceID)
Description
Thrown once an interactive dialog has ended.
Parameters
- _Dialog: The name of the dialog.
- _InstanceID: Unique identifier for this interactive dialog instance.
Notes
- Automated dialogs will throw an AutomatedDialogEnded event instead.
- Even if the attempt to start an interactive dialog failed and a DialogRequestFailed event was thrown, you will still get a DialogEnded event as well.
- This event is not thrown if StartDialog_Internal returned that it failed to start the dialog. Conversely, if that routine returned success, this event will always be thrown regardless of any subsequent errors.
See Also
- AutomatedDialogEnded
- DialogRequestFailed
- DialogStarted
- Helper DB_DialogNPCs
- Helper DB_DialogPlayers
- Helper Proc_StartDialog