Osiris/API/DialogAddActor: Difference between revisions

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===== Full Definition(s) =====
===== Full Definition(s) =====
* call '''DialogAddActor'''(''''(INTEGER)'''''_InstanceID''''',''(CHARACTERGUID)'''''_Actor''')
* call '''DialogAddActor'''(''''(INTEGER)'''''_InstanceID''''',''(GUIDSTRING)'''''_Actor''')
===== Description =====
===== Description =====
Adds character or item '''_Actor''' as an '''''observer''''' to the ongoing dialog with ID '''_InstanceID'''. I.e., '''_Actor''' will follow the dialog along with its participants and will see/hear everything that gets said, but cannot make any choices in the dialog.
Adds character or item '''_Actor''' as an '''''observer''''' to the ongoing dialog with ID '''_InstanceID'''. I.e., '''_Actor''' will follow the dialog along with its participants and will see/hear everything that gets said, but cannot make any choices in the dialog.

Revision as of 11:35, 19 December 2018

Full Definition(s)
  • call DialogAddActor('(INTEGER)_InstanceID,(GUIDSTRING)_Actor)
Description

Adds character or item _Actor as an observer to the ongoing dialog with ID _InstanceID. I.e., _Actor will follow the dialog along with its participants and will see/hear everything that gets said, but cannot make any choices in the dialog.

Notes
  • Take care that _Actor is close enough to the characters participating in the dialog, otherwise you may get visual culling issues in multiplayer.
  • (DOS2 Classic) Used to be DialogAddCharacter
See Also