Osiris/API/DialogAddActor: Difference between revisions
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===== Full Definition(s) ===== | ===== Full Definition(s) ===== | ||
* call '''DialogAddActor'''(''''(INTEGER)'''''_InstanceID''''',''( | * call '''DialogAddActor'''(''''(INTEGER)'''''_InstanceID''''',''(GUIDSTRING)'''''_Actor''') | ||
===== Description ===== | ===== Description ===== | ||
Adds character or item '''_Actor''' as an '''''observer''''' to the ongoing dialog with ID '''_InstanceID'''. I.e., '''_Actor''' will follow the dialog along with its participants and will see/hear everything that gets said, but cannot make any choices in the dialog. | Adds character or item '''_Actor''' as an '''''observer''''' to the ongoing dialog with ID '''_InstanceID'''. I.e., '''_Actor''' will follow the dialog along with its participants and will see/hear everything that gets said, but cannot make any choices in the dialog. |
Revision as of 11:35, 19 December 2018
Full Definition(s)
- call DialogAddActor('(INTEGER)_InstanceID,(GUIDSTRING)_Actor)
Description
Adds character or item _Actor as an observer to the ongoing dialog with ID _InstanceID. I.e., _Actor will follow the dialog along with its participants and will see/hear everything that gets said, but cannot make any choices in the dialog.
Notes
- Take care that _Actor is close enough to the characters participating in the dialog, otherwise you may get visual culling issues in multiplayer.
- (DOS2 Classic) Used to be DialogAddCharacter
See Also
- DialogAddActorAt
- DialogActorJoined
- DialogActorLeft
- Helper DB DialogNPCs
- Helper DB DialogPlayers
- Helper Proc_StartDialog