Osiris/API/DialogAddActor: Difference between revisions

From Divinity Engine Wiki
Jump to navigation Jump to search
m (Changed category to "Added in DOS2DE")
mNo edit summary
Line 7: Line 7:
* (DOS2 Classic) Used to be [[Osiris/API/DialogAddCharacter|DialogAddCharacter]]
* (DOS2 Classic) Used to be [[Osiris/API/DialogAddCharacter|DialogAddCharacter]]
===== See Also =====
===== See Also =====
* [[Osiris/API/DialogAddActorAt|DialogAddActorAt]]
* [[Osiris/API/DialogActorJoined|DialogActorJoined]]
* [[Osiris/API/DialogActorJoined|DialogActorJoined]]
* [[Osiris/API/DialogActorLeft|DialogActorLeft]]
* [[Osiris/API/DialogActorLeft|DialogActorLeft]]

Revision as of 11:28, 19 December 2018

Full Definition(s)
  • call DialogAddActor('(INTEGER)_InstanceID,(CHARACTERGUID)_Actor)
Description

Adds character or item _Actor as an observer to the ongoing dialog with ID _InstanceID. I.e., _Actor will follow the dialog along with its participants and will see/hear everything that gets said, but cannot make any choices in the dialog.

Notes
  • Take care that _Actor is close enough to the characters participating in the dialog, otherwise you may get visual culling issues in multiplayer.
  • (DOS2 Classic) Used to be DialogAddCharacter
See Also