Difference between revisions of "Osiris/API/CharacterReceivedDamage"
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* [[Osiris/API/CharacterStatusAttempt|CharacterStatusAttempt]] | * [[Osiris/API/CharacterStatusAttempt|CharacterStatusAttempt]] | ||
* [[Osiris/API/CharacterStatusApplied|CharacterStatusApplied]] | * [[Osiris/API/CharacterStatusApplied|CharacterStatusApplied]] | ||
+ | * [[Osiris/API/CharacterVitalityChanged|CharacterVitalityChanged]] | ||
[[Category:Osiris Events|CharacterReceivedDamage]] | [[Category:Osiris Events|CharacterReceivedDamage]] |
Revision as of 10:57, 23 October 2018
Full Definition(s)
- event CharacterReceivedDamage((CHARACTERGUID)_Character, (INTEGER)_Percentage, (GUIDSTRING)_Source)
Description
Thrown when a character receives damage from an attack or an environmental effect such as a surface.
Parameters
- _Character: The character that was damaged.
- (new in DOS2 Patch 5) _Percentage: The percentage of vitality/hit points that was removed by this damage event.
- (new in DOS2 Patch 5) _Source: The GUID of the character or item that caused the damage. In case the damage is caused by a surface, this will be the creator of said surface (can be NULL if the game cannot determine the party responsible, e.g. if you are damaged by a static fire surface that was painted in the editor).
Notes
- This event is thrown even when _Percentage is 0.0, i.e., all damage was blocked by armor or _Character was immune to the damage type.
- This event is not thrown if the "damage" healed _Character (e.g. poison damage to a zombie); in that case, a corresponding HEAL status will be applied to _Character instead.