Osiris/API/FadeToBlack: Difference between revisions
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===== Notes ===== | ===== Notes ===== | ||
* Only call this routine for one character per user. | * Only call this routine for one character per user. | ||
* Deprecated. Use the less confusing [[Osiris/API/FadeOutBlack|FadeOutBlack]] and [[Osiris/API/FadeOutWhite|FadeOutWhite]] calls instead. | |||
===== See Also ===== | ===== See Also ===== | ||
* [[Osiris/API/CharacterGetReservedUserID|CharacterGetReservedUserID]] | * [[Osiris/API/CharacterGetReservedUserID|CharacterGetReservedUserID]] | ||
* [[Osiris/API/ClearFadeDone|ClearFadeDone]] | |||
* [[Osiris/API/FadeIn|FadeIn]] | * [[Osiris/API/FadeIn|FadeIn]] | ||
* [[Osiris/API/FadeDone|FadeDone]] | * [[Osiris/API/FadeDone|FadeDone]] | ||
* [[Osiris/API/ | * [[Osiris/API/FadeOutBlack|FadeOutBlack]] | ||
* [[Osiris/API/FadeOutWhite|FadeOutWhite]] | |||
[[Category:Osiris Calls|FadeToBlack]] | [[Category:Osiris Calls|FadeToBlack]] |
Latest revision as of 13:11, 13 September 2018
Full Definition(s)
- call FadeToBlack((CHARACTERGUID)_Character, (REAL)_Seconds, (INTEGER)_ToBlack, (STRING)_FadeID)
Description
Fades the screen either from or to black for the user that controls _Character. The fade will last for _Seconds seconds; the longer this time, the slower the fade operation. Important: for backwards compatibility, the _ToBlack parameter behaves opposite of what you would expect. Passing 0 as this value will fade a regular game screen to black, while passing 1 will fade from a blacked-out screen back to normal. If you faded to black, once the fade operation has finished a FadeDone event will be raised. If you faded from black, once the fade operation has finished a ClearFadeDone event will be raised
Notes
- Only call this routine for one character per user.
- Deprecated. Use the less confusing FadeOutBlack and FadeOutWhite calls instead.