Difference between revisions of "Osiris/API/CharacterUseSkillAtPosition"
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(Created page with "===== Full Definition(s) ===== * call '''CharacterUseSkillAtPosition'''(''(CHARACTERGUID)'''''_Character''', ''(STRING)'''''_SkillID''', ''(REAL)'''''_X''', ''(REAL)'''''_Y'''...") |
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Line 11: | Line 11: | ||
* [[Osiris/API/ApplyStatus|ApplyStatus]] | * [[Osiris/API/ApplyStatus|ApplyStatus]] | ||
* [[Osiris/API/CharacterAddSkill|CharacterAddSkill]] | * [[Osiris/API/CharacterAddSkill|CharacterAddSkill]] | ||
− | * [[Osiris/API/ | + | * [[Osiris/API/CharacterUseSkill|CharacterUseSkill]] |
[[Category:Osiris Calls|CharacterUseSkillAtPosition]] | [[Category:Osiris Calls|CharacterUseSkillAtPosition]] |
Revision as of 19:01, 6 July 2018
Full Definition(s)
- call CharacterUseSkillAtPosition((CHARACTERGUID)_Character, (STRING)_SkillID, (REAL)_X, (REAL)_Y, (REAL)_Z, (INTEGER)_ForceResetCooldown, (INTEGER)_IgnoreHasSkill)
Description
Makes _Character cast/use the skill with stats ID _SkillID on the position specified by _X, _Y and _Z.
Notes
- See CharacterUseSkill for more information on the parameters _ForceResetCooldown and _IgnoreHasSkill.
- Unlike CharacterUseSkill this call did not receive the parameter IgnoreChecks with DOS2 Patch 5.