From Divinity Engine Wiki
Jump to: navigation, search
Full Definition(s)
  • (Shared Mod) call CharacterAddSkill((CHARACTERGUID)_Character, (STRING)_Skill)
  • call CharacterAddSkill((CHARACTERGUID)_Character, (STRING)_Skill, (INTEGER)_ShowNotification)

Adds _Skill to _Character.

(New parameter in DOS2 Patch 6) If _ShowNotification is 1 and _Character did not yet know this skill (or only currently knew it because it was granted by e.g. an equipped item), then a notification will be shown that it has learned the skill. If _ShowNotification is 0, no notification will ever be shown.

  • If the skill to be added or the character are not valid, nothing happens.
  • If _ShowNotification is not specified, it will default to 1.
  • The skill names are defined in the stats. Do not forget add to the skill type prefix to the skill name, e.g. "Projectile_EnemyFireball" rather than just "EnemyFireball".
See Also