Difference between revisions of "Osiris/API/CharacterIsPlayer"
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===== See Also ===== | ===== See Also ===== | ||
* [[Osiris/API/CharacterAddToPlayerCharacter|CharacterAddToPlayerCharacter]] | * [[Osiris/API/CharacterAddToPlayerCharacter|CharacterAddToPlayerCharacter]] | ||
+ | * [[Osiris/API/CharacterGetOwner|CharacterGetOwner]] | ||
* [[Osiris/API/CharacterIsControlled|CharacterIsControlled]] | * [[Osiris/API/CharacterIsControlled|CharacterIsControlled]] | ||
* [[Osiris/API/CharacterIsPartyFollower|CharacterIsPartyFollower]] | * [[Osiris/API/CharacterIsPartyFollower|CharacterIsPartyFollower]] |
Revision as of 21:18, 28 February 2018
Full Definition(s)
- query CharacterIsPlayer([in](CHARACTERGUID)_Character, [out](INTEGER)_Bool)
Description
Returns whether _Character is player-controlled.
Return Values
- Success/Failure: Fails if _Character does not exist.
- _Bool: 1 if _Character is player-controlled, 0 if not.
Notes
- Player-controlled characters include:
- Avatars: character chosen during character creation
- Recruited companions: NPCs turned into players afterwards through CharacterMakePlayer
- Summons by other player-controlled characters
- Party followers of player-controlled characters
- Player-controlled characters explicitly do not include regular followers.